Thomas Luke Garcia is a skilled 3D environment artist with extensive experience in the gaming industry. Currently employed at DON'T NOD since June 2022, Thomas previously worked as an Environment/Level Artist at Microids Studio Paris and Koalabs, contributing to the Syberia 4 project through modeling, texturing, shader creation, and performance optimization. Prior experience includes a position at DigixArt, where Thomas was involved in the early production of Road96, focusing on environment modeling and character integration. Thomas also has a background in motion design from the Festival des Voix, des lieux... des mondes. Academic qualifications include a Master's degree in Video Games and Interactive Media from the Conservatoire National des Arts et Métiers, alongside Master's and Bachelor's degrees in Archaeology and Social Sciences from Université Toulouse - Jean Jaurès.
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