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Adam Kelsey-Giddings

Senior Technical Artist at Double Fine Productions

Adam Kelsey-Giddings has extensive work experience in the gaming industry. Adam started their career at Liquid Development in 2006 as an Art Manager and Tech Artist. Adam then moved on to Pipeworks Software in 2008 as a Technical Artist, where they created a new outsource submission process and tested internal software.

In 2012, Adam joined KIXEYE as a Lead Technical Artist. Adam achieved significant accomplishments, including reducing turn around time for level art and optimizing animated objects. Adam also developed a mecanim state machine workflow and trained and mentored other artists.

In 2017, Adam joined Games Made Right LLC as the Founder and Head Technical Artist, where they played a key role in the company's operations. Adam later joined Double Fine Productions as a Senior Technical Artist.

Throughout their career, Adam has consistently demonstrated a strong technical skillset and a passion for creating and optimizing art assets for games.

Adam Kelsey-Giddings obtained a Bachelor of Fine Arts (BFA) degree in Game Production from the Art Institute of Portland, where they attended from 2003 to 2007.

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