James Michael Stanley

Vp, Product And Emerging Technology at Dragon Army

James Michael Stanley has a diverse work experience in the fields of design and gaming. James Michael started their career as a 3D Environment Artist Intern at Kaneva in 2011, where they learned content creation and created 3D assets for an internship project. James Michael then worked at Qualcomm as a Lead Game Designer and Lead Artist, designing augmented reality games and creating polished demos. James later joined NBC as a Lead Environment Artist, responsible for creating 3D content and lighting for a film. James Michael also worked at MOWGLI, LLC as a Lead Artist and Animator, creating 2D content and animations using Adobe Flash.

James then worked as a Freelance Game Artist before joining Addo Games as an Artist and Game Designer, where they designed enemy waves, game flow systems, and created 2D concepts and in-game models. James Michael then worked at Thrust Interactive as a 2D Artist and Game Designer, creating UI elements and documenting UX workflows.

James moved on to work at Secret Library as a Lead Artist, creating sprite art and 2D assets for a game called "Hot Mess." James Michael also communicated with designers and developers to define the art's tone and feeling. James Michael later joined Dragon Army as an Art Director, leading a team to create 2D and 3D assets for gaming experiences. James Michael was also responsible for creating initial visual aesthetics and managing the art team.

At Dragon Army, James took on the role of Creative Director, where they redirected the design department towards fortune 500 clients and implemented new software and processes for better communication and quicker turnaround. James Michael also co-formed The Hatchery, an internal experimental design and technology group.

In their most recent role at Dragon Army, James served as the VP of Product and Emerging Technology. James Michael led design and development teams, managed project end-to-end, set the creative vision, and provided constructive feedback. Additionally, they worked as a DEIJ Committee Member at AMA Atlanta, assisting in brand and design strategy for events and social media.

Overall, James Michael Stanley has a comprehensive work experience in design and gaming, showcasing their skills in 2D and 3D art, game design, and leadership.

James Michael Stanley attended the Savannah College of Art and Design from 2007 to 2011, where they earned a Bachelor of Fine Arts degree in Interactive Design and Game Development.

Links

Timeline

  • Vp, Product And Emerging Technology

    January, 2020 - present

  • Creative Director

    December, 2016

  • Art Director

    October, 2013

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