Benoit Garret has a diverse work experience in the software and gaming industry. In 2017, they worked at DxO as an Engineer Technician Measure & Test, where they focused on developing software tools for image enhancement. benoit was responsible for manipulating cameras, creating test images, analyzing and measuring defects, validating correction profiles, and suggesting improvements. Prior to that, from 2016 to 2017, Benoit worked at Solar Games SAS as a Responsible Suivi QA, where they implemented quality control processes and served as a Scrum Master. benoit also created test plans, update procedures, and bug tracking systems. Moreover, they were in charge of product updates, bug identification, and management of quality interns. From 2012 to 2016, Benoit worked as a Developer Unity at Solar Games SAS, where they developed and contributed to various projects, including a reading learning software, a sandcastle construction game, a snowboarding game, and InsituGames. benoit also provided support and debugging for other projects. In 2012, Benoit worked briefly as a Freelance Réalisation, and in 2011, they had a stint as a Stagiaire GameDeveloper at WePadGames, where they developed mini-games for the iPad using Unity. Throughout their work experience, Benoit utilized various technical tools, such as RedMine, Excel, Putty, MySql, NotePad++, Qsync, Tortoise, and FileZilla.
Benoit Garret received their Licence degree in Games Design from the Institut de Création et d'Animation Numérique (ICAN) between 2008 and 2011.
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