Collin Harris is a skilled artist with a focus on technical and visual effects in the gaming industry. Currently serving as a Materials Artist at 31st Union since October 2022, Collin has previously contributed as a Technical Artist at WB Games Montreal Inc., where responsibilities included maintaining and optimizing environment assets for Gotham Knights. Experience also includes roles as a VFX Artist at Respawn Entertainment, authoring environmental effects for Jedi: Survivor, and as a Technical Artist at Gearbox Software and Bluepoint Games, working on real-time destruction for Tiny Tina's Wonderlands and Demon's Souls, respectively. Additional roles include creating FX systems at Ready At Dawn Studios and an internship in environment art at PlayStation. Collin holds a degree in Game Art and Design from Ringling College of Art and Design, completed in 2019.
This person is not in the org chart
This person is not in any teams