Erika Escamez

Audio Director / Lead Sound Designer / Torchlight III at Echtra Games

Erika Escamez has extensive experience in the field of audio and sound design. Erika is currently working as an Audio Director and Principal Sound Designer at Zynga, where they are involved in an unannounced title. Prior to this, they worked as an Audio Director and Lead Sound Designer at Echtra Games, Inc., specifically working on Torchlight III. Erika also has a successful career as an independent Senior Sound Designer, providing services such as sound design, dialogue editing, post-production mixing, ADR, foley, re-recording mixing, and sound effects editing for various clients including Disney, Netflix, Cartoon Network, Indie Films, Activision, and ACCTIL. Erika has also gained experience as a Senior Sound Designer at Cortes Cortes and as an Audio Engineer and Sound Editor at Bang Zoom! Entertainment. Additionally, they have worked as an Assistant Audio Engineer at The Village Recorder and as a Studio Assistant at The Cavern.

Erika Escamez completed their Bachelor's degree in Audio Production and Engineering from Berklee College of Music between 2008 and 2011.

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Echtra Games

Echtra Games is a San Francisco-based game studio comprised of seasoned developers who helped shaped the world of action role-playing games. The team was founded in early 2016 by Max Schaefer, co-creator of genre-defining game franchises like Torchlight and Diablo. A longstanding dream to revive the world of Torchlight inspired us to reunite some of the industry's best developers and create the studio's very first project, Torchlight Frontiers. At Echtra we value individual ownership and creativity. We have a clear long-term vision for the game, and trust and rely on our people to take the lead on making that vision come true. We use tools that support remote work and make make it easy to schedule around life’s demands. We offer flexible scheduling and everyone takes the time they need for family and personal interests. We’re building a huge world to explore, and adventures to share with friends for years to come. We’ll be adding content and features long after launch, and going global with PC and console versions. We’re carefully choosing when to innovate versus adopting proven solutions. Using existing technologies like the Unreal engine for heavy lifting lets us focus on the unique things only we can do: build an insanely fun and exciting world to play in.


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11-50

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