Andy Gagnon is a seasoned Principal Level Designer at Eidos-Montréal, currently working on an unannounced project since August 2022. Prior to this role, Andy served as a Senior Level Designer at QUANTIC DREAM, contributing to the development of Star Wars Eclipse from April 2021 to August 2022. Andy's extensive experience includes designing the World Premiere gameplay for Gotham Knights during a tenure at WB Games Montreal Inc. from September 2016 to April 2021, alongside contributions to various unannounced projects. Additional expertise was gained at Ubisoft Montréal, where roles spanned Level Designer for major titles such as Far Cry 5, Far Cry Primal, and Assassin's Creed series, and User Research Moderator, focusing on user experience and data collection. Early career experience involved level design at Minority Media Inc. for Papo&Yo and game design at Wild Games Studio. Academic credentials include an AEC in Video Game Level Design from Campus Ubisoft and a DEC in Multimedia Integration from CEGEP de Saint-Jérôme.
Sign up to view 0 direct reports
Get started