Charles Nepton is an experienced technology professional with a solid background in gameplay programming and systems development. Currently serving as Team Lead Gameplay Systems Programmer and Group Lead Gameplay System at Eidos-Montréal since November 2020, Charles has previously held the position of Senior Gameplay Programmer within the same company. Prior to that, Charles worked at Ubisoft from January 2009 to November 2020 as a Generalist Programmer. Charles holds a Baccalauréat Informatique de Gestion from Université de Sherbrooke, earned between 2005 and 2008.
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