Hugo Landreville Potvin is a seasoned professional in video game design with extensive experience across various roles and companies. Currently a Senior Technical Designer and Lead Level Designer at Eidos-Montréal since February 2021, Hugo has previously contributed to the development of games at Ubisoft Montréal, where responsibilities included supervising mission designers and enhancing game engine UX/UI for titles like Assassin's Creed Valhalla. Hugo began teaching level design courses at ISART DIGITAL Montréal earlier in 2021 and has held academic positions at Cegep de Matane and Icari College. With a background that includes roles at Behaviour Interactive, Ahead Flank Studio, and Jetlab Media, along with foundational experience as a Level Designer and Character Animator at Ubisoft Montréal, Hugo's expertise spans level design, team supervision, and technical support in game development. Education includes studies at NAD, School of Digital Arts, Animation and Design - UQAC and Collège Salette.
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