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Jean-Philippe Parent

AI/Gameplay Programmer / Game Designer at Eidos-Montréal

Jean-Philippe Parent is an experienced AI/Gameplay Programmer and Game Designer at Eidos-Montréal, with a focus on notable projects like Marvel's Guardians of the Galaxy and Shadow of the Tomb Raider. Since April 2017, Jean-Philippe has implemented various AI gameplay features, including combat behaviors and companion combat abilities, while also contributing to game design elements such as systemic combat dialogues and social gameplay features. Prior to this role, Jean-Philippe worked as a Programming Analyst at Bell, where internal web systems were built and maintained, and as a Gameplay Programmer at Ubisoft Montréal on Assassin's Creed Origins, collaborating across departments to enhance gameplay systems. Jean-Philippe holds a Bachelor's degree in Software Engineering from École de technologie supérieure and a Diploma in Computer Techniques from Cégep du Vieux Montréal.

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Westmount, Canada

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