Mathias Labeyrie is a highly experienced physics programmer currently serving as a Principal Physics Programmer at Eidos-Montréal, contributing to an unannounced Unreal Engine 5 game since November 2022. Prior to this role, Mathias worked as a Senior Physics Programmer at Eidos-Sherbrooke, where involvement in the Voxel team focused on volumetric representation while maximizing memory sharing between rendering and physics. Previous experience includes collaborations on major titles at Ubisoft, such as WatchDogs 2 and Rainbow 6 Siege, along with roles at Eugen Systems as a graphics engineer and gameplay/tool programmer. Mathias began the career at HPC SA and gained early experience in image processing during an internship at CRVI. Academic qualifications include multiple degrees in computer science and robotics from Université Paul Sabatier Toulouse III.
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