Mylène Gosselin-Legault

Gameplay animator at Eidos-Montréal

Mylène Gosselin-Legault is a skilled gameplay animator with extensive experience in the video game industry. Currently employed at Eidos-Montréal since January 2020, Mylène has previously contributed to Ubisoft Montréal from January 2016 to January 2020, where responsibilities included developing vehicle gameplay animations for Assassin's Creed Origins, specifically focusing on player navigation on rideable entities such as horses and camels. Mylène's animation expertise encompasses navigation, leaps, reactions, and mount/dismount systems, in addition to handling associated animations for both player and passenger characters. Mylène's educational background includes a Bachelor's degree in 3D Animation and Digital Design from Université du Québec à Chicoutimi, complemented by a creature animation workshop from iAnimate and a college degree in Fine Arts from Collège Montmorency. Prior roles also include positions as a sales clerk at Stokes Inc. and a lab assistant at NAD.

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