Philippe Lussier

Principal Level Designer at Eidos-Montréal

Philippe Lussier is a seasoned level designer with experience working on titles such as Marvel's Guardians of the Galaxy, Rise of the Tomb Raider, and Rainbow Six. Philippe has held various senior and lead level designer positions at companies like Eidos-Montréal, Square Enix, Ubisoft Montréal, and Microids. Philippe's expertise lies in combat level design, and Philippe continues to make significant contributions to the gaming industry.

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Timeline

  • Principal Level Designer

    February 1, 2024 - present

  • Concepteur de niveaux en chef | Lead Level Design (Combat) /Marvel's Guardians of the Galaxy

    November, 2020

  • Group Lead Level Designer / Chef de groupe concepteur de niveaux ( Combat )

    July, 2020

  • Senior Level Designer on Shadow of the Tomb Raider

    July, 2015

  • Senior Level Designer on Rise of the Tomb Raider :)

    November, 2013

  • Team lead level designer on Thief at Eidos

    February, 2013

  • Team Lead Level Designer on Tomb Raider - Multi Player / Single Player at Eidos Montreal

    August, 2011