SB

Simon Bourque

Gameplay Programmer at Eidos-Montréal

Simon Bourque is a skilled Gameplay Programmer with extensive experience at Eidos-Montréal since 2016. Currently, Simon is working on an unannounced project, focusing on 3C gameplay since May 2019. Previously, Simon contributed to the gameplay systems of Shadow of the Tomb Raider as both an intern and a programmer. Simon developed in C++, debugged and improved existing code using Visual Studio, and collaborated with designers to implement and test new game mechanics during internship roles. Simon holds a Bachelor’s Degree in Computer Engineering from Concordia University and a Diplôme d'études collégiales in Computer Science and Mathematics from Champlain College Saint-Lambert.

Location

Montréal, Canada

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