Xavier Charron

Artiste Technique at Eidos-Montréal

Xavier Charron is a skilled technical artist with extensive experience in the gaming industry. Currently, Xavier serves as an Artiste technique at Eidos-Montréal since May 2022. Prior to this role, Xavier worked at Frima as an Artiste technique/VFX from May 2019 to May 2022, and at Insolite Interactive as a Technical Artist from February 2018 to May 2019. Xavier's expertise includes using Unreal Engine 4 for level art, blueprint development, lighting, sequencer, and shading, along with proficiency in software such as 3ds Max, Substance Designer, and Photoshop. Xavier completed education at Cégep Limoilou from 2015 to 2018.

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