Yan Verde is a seasoned technical artist with extensive experience in visual effects and game asset production. Currently serving as Principal Technical Artist (VFX) at Eidos-Montréal since November 2019, Yan previously held roles at Behaviour Interactive and Hibernum Créations, where responsibilities included creating tools using MaxScript and defining production techniques for artists. Yan's background encompasses a variety of design tasks across multiple platforms, including 3D modeling, texture creation, and production pipeline definition. Educational qualifications include an AEC in 3D Modeling for Video Games from Campus Ubisoft and a DEC in Multimedia Integration Techniques from Cegep St-Jerome.
Sign up to view 0 direct reports
Get started