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Brennan Plunkett

Gameplay Software Engineer at Electronic Arts

Brennan Plunkett is an experienced software engineer specializing in gameplay programming with a career spanning over two decades in the gaming industry. Currently serving as a Gameplay Software Engineer at Electronic Arts (EA) since October 2021, Brennan previously held roles at prominent companies such as Impulse Gear, Inc., where contributions included the development of Farpoint for PlayStation VR, and Trion Worlds, Inc., focusing on back-end features for Atlas: Reactor. Brennan's extensive background includes positions as Senior Game Engineer at Gazillion Entertainment, where work involved gameplay systems for Marvel Heroes, and other notable roles at Turbine, Flagship Studios, and Blizzard Entertainment, applying skills in C++ and C. Brennan holds a Bachelor of Science in Computer Science from the University of Arkansas.

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San Francisco, United States

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Electronic Arts

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Electronic Arts delivers games, content, and online services for internet-connected consoles, PCs, mobile phones, and tablets.


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10,000+

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