Cullen Waters is an accomplished software engineer with extensive experience in the gaming industry, currently serving as a Senior Software Engineer II at Electronic Arts (EA) for EA Sports since April 2024, focusing on online and social features for an unannounced game. As the founder of GSF Development, LLC since June 2014, Cullen has led custom software development initiatives. Previous roles include significant contributions at Respawn Entertainment as a Senior Software Engineer II on the Apex Legends Foundations team and as Technical Director II for EA's SPARC team, where Cullen expanded the team and provided technical leadership on various projects, resulting in two patents. A long tenure at Microsoft featured roles such as Principal Engineering Lead at Mojang Studios, where Cullen led Minecraft Realms Services, and multiple positions within Microsoft Game Studios, including contributions to significant titles like Ryse: Son of Rome and Sunset Overdrive. Cullen's professional journey began in the United States Marine Corps, followed by earning a Bachelor's degree in Computer Science from the University of North Florida.
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