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Daniel Martin

Head Of Development - EA Studios Common Group

Daniel Martin possesses extensive experience in the gaming and technology sectors. Currently serving as CTO at an undisclosed startup since January 2020, Daniel has also held significant roles at Electronic Arts since November 2014 as Head of Development for EA Studios Common Group, focusing on unifying core technologies across game teams. Previously, from January 2010 to November 2014, Daniel was the Chief Technical Officer at Bioware, overseeing technical teams for the renowned Mass Effect and Dragon Age franchises. Daniel's earlier career at Electronic Arts Tiburon involved various positions, culminating as Technical Director, contributing to popular titles like Madden and NCAA. Before this, Daniel was Director of Technology at Intellia, Inc., where infrastructure and automation tools were developed, and Senior Multimedia Advisor at CESAM, creating training tools and offering multimedia consulting. Daniel holds both a Master and Bachelor degree in Computer Science from Université de Montréal.

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