Ian Berdei

Principal Software Engineer at Electronic Arts

Ian Berdei is a seasoned Principal Software Engineer currently at Electronic Arts, where from October 2018, technical strategies for game rendering, engine functionalities, destruction systems, and anti-cheat technologies have been spearheaded. Prior experience includes roles at Wevr as Lead Software Engineer, where groundbreaking work was done on real-time body part tracking for iOS AR and the development of various VR applications, as well as co-founding Bat & Octopus Software, implementing Android games. Ian's background also encompasses a position at Cajun Industries, where software solutions and optimizations were developed, and a role as Graphics Programmer at Kalloc Studios, notable for high-performance graphics innovations on major gaming consoles. Academic achievements include a Master’s degree in Computer Science and a Bachelor’s degree in Mathematics from Portland State University.

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