Ian Berdei

Principal Software Engineer at Electronic Arts

Ian Berdei is a seasoned Principal Software Engineer currently at Electronic Arts, where from October 2018, technical strategies for game rendering, engine functionalities, destruction systems, and anti-cheat technologies have been spearheaded. Prior experience includes roles at Wevr as Lead Software Engineer, where groundbreaking work was done on real-time body part tracking for iOS AR and the development of various VR applications, as well as co-founding Bat & Octopus Software, implementing Android games. Ian's background also encompasses a position at Cajun Industries, where software solutions and optimizations were developed, and a role as Graphics Programmer at Kalloc Studios, notable for high-performance graphics innovations on major gaming consoles. Academic achievements include a Master’s degree in Computer Science and a Bachelor’s degree in Mathematics from Portland State University.

Location

Los Angeles, United States

Links

Previous companies


Org chart

No direct reports

Teams


Offices

This person is not in any offices