Michał Urbańczyk has worked in two companies. From 2018 to present, they have been a Lead C++ Developer for Luna. Prior to that, from 2013 to 2015, they were the CTO at Flowbox, where they were responsible for general project design and leading development in key areas, such as high performance graphics processing libraries, including GPU-accelerated rasterization engine for shapes described by bezier curves, and interactive interpreter for project execution (node-based workflow). Prior to that role, they were the Lead C++ Developer at Flowbox, where they were responsible for leading development of C++ parts of Flowbox GUI.
Michał Urbańczyk obtained a Master of Science (M.Sc.) degree in Applied Computer Science from AGH University of Science and Technology in 2012, and an Engineer's degree in Applied Computer Science from the same university in 2011.
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