Andrew Grant has extensive experience in engineering leadership roles in the gaming and technology industry. With a history of working at companies such as Epic Games, Lucasfilm, and Climax Racing, Andrew has led teams in developing AAA titles and cutting-edge technology tools. Andrew's work includes leading engineering teams for games like Paragon and Star Wars:1313, as well as contributing to the development of Virtual Production tools and workflows. Andrew's expertise spans across various platforms such as PSP, Xbox 360, PS2, and PS4/XB1, showcasing their versatility in the field of game development.
February, 2021 - present
December, 2018
September, 2015