Chris Caulfield

Principal Physics Programmer

Chris Caulfield is a seasoned technology professional with extensive experience in the gaming industry, currently serving as a Principal Physics Programmer at Epic Games since March 2019. Caulfield's work focuses on various aspects of Unreal Engine, including Chaos Physics rigid body solver and performance optimization for notable projects like Lego Fortnite and Fortnite. Previously, from September 2007 to March 2019, Caulfield held the position of Principal Software Development Engineer at Microsoft, contributing to the physics and gameplay optimization of Gears of War 4 and leading the UE3 to UE4 conversion for Gears of War 3. Early career positions include Senior Software Engineer at Electronic Arts, Lead Programmer at Climax, and Programmer roles at Acclaim Entertainment and Crush! Caulfield holds a Doctor of Philosophy (PhD) in Physics from UCL and a Bachelor of Science (BSc) in Physics from Durham University.

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Vancouver, Canada

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