Chris March is a Senior Engine Programmer at Epic Games, where they focus on AI, motion matching/warping, and blend spaces using Unreal 5. With over 14 years of experience in C# and a decade in C++, Chris has contributed to the development of numerous games across various platforms, including AAA titles for Activision and Turbine. Previously, Chris held roles such as Senior Gameplay Engineer at Rumble, where they enhanced visual fidelity and programmed complex gameplay systems. They also served as a Senior Software Engineer at Trion Worlds, Inc., and have played key roles in multiple game development studios, showcasing a robust skill set in gameplay mechanics, optimization, and AI programming. Chris earned a BA in Computer Science from the University of California, Berkeley.
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