James Andrews

Principal Engine Programmer at Epic Games

James Andrews is a Principal Engine Programmer at Epic Games, focusing on 3D modeling and fracture tools, as well as geometry algorithms. Prior to this, James worked as a Software Engineer at Avametric, where James specialized in human body creation algorithms and tools, as well as garment creation algorithms and tools. James also has experience as an Independent Game Developer, creating computer games such as Realistic Kissing Simulator and How to Be a Tree. James holds a Ph.D. in Computer Science from the University of California, Berkeley, and a BS in Computer Science from Carnegie Mellon University.

Links

Timeline

  • Principal Engine Programmer

    February, 2019 - present