Chloe Warden

C++ Game Programmer at Epoch Games

Chloe Warden has worked at eight different companies since 2008. Chloe began their career as a Freelance Artist and Programmer at Eden's Rose / Rosium Studios in 2008, then worked as an Artist at Purple Gems in 2009. In 2016, they became a Gameplay and UI Programmer at Rosium Studios. Chloe then worked as a VR Programmer at CBS Digital from 2017-2019. In 2019, they became an Unreal Engine Developer at Digital Domain, where they designed and programmed tools using Unreal Engine 4 (UE4) blueprints, blutilies, and C++, modified and programmed a multiplayer server and client, and created custom tools for production. From 2020-2021, they worked as a C++ Game Programmer at Epoch Games and an Unreal Engine Developer at Raytheon Technologies. Most recently, they have been a Generalist Engineer / Programmer at TLM Partners, Inc. and a Virtual Reality Developer at KBRWYLE TECHNOLOGY SOLUTIONS, LLC.

Chloe Warden attended California Lutheran University from 2007 to 2011, where they earned a BA in Art. From 2011 to 2012, they attended Gnomon School of Visual Effects, Games + Animation, but did not receive a degree. From 2013 to 2016, they attended The Art Institutes and earned a Bachelor of Science (B.S.) in Visual and Game Programming.

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