Martin Jules is a Graphics Software Engineer at Esri, specializing in computer graphics with a strong focus on 3D real-time rendering and modern graphics APIs. From 2017 to 2024, Martin worked as a Graphics Programmer at Kanapper, where they developed a cross-platform rendering engine and contributed to a game that amassed over 55 million players on iOS and Android. They also gained experience as a Graphics Developer Intern at Dassault Systèmes, where they improved rendering performance and ported shaders to WGSL. Martin is currently pursuing a Master 2 (M2) in Computer Science with a focus on Computer Graphics at Université Claude Bernard Lyon 1.
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