Sandro Bordier

Lead Level Designer at Evil Empire

Sandro Bordier is a skilled game and level designer with extensive experience in the video game industry. Currently serving as Lead Level Designer at Evil Empire since February 2022, Sandro oversees the level design of an unannounced 2D action platformer, focusing on game flow, structure, boss design, metrics design, and gameplay prototyping. Previously, Sandro worked at Asobo Studio from July 2014 to February 2022 as a Senior Level Designer for both "A Plague Tale: Innocence" and "A Plague Tale: Requiem," contributing to multiple chapters, level design protocols, and gameplay implementation. Sandro's career also includes positions at renowned companies such as Cyanide and Asobo Studio, with a Master's degree in Game Design Management from SUPINFOGAME and a Baccalauréat in Economic and Social Sciences from Lycée Emile Zola.

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Evil Empire

We’re an independent game studio focused on the creation of compelling, sustainable and creative original IP. Founded in 2019, we’ve successfully built a financially sustainable team of professional game developers by focusing on our key strategy of reducing financial risk for the company while building capacity for creative risk taking. Translation, continue Dead Cells live-ops on behalf of Motion Twin, use our rev-share on that game to finance our own productions. Next is the obvious but oft overlooked statement that teams build games and that teams are made up of people. Everything we do is driven by the question, how will this make our teams better? We strive for excellence and want to work with creative people, but we’re also laser focused on making a change in the culture of the games industry at large, notably through our zero crunch policy. At the end of the day, we’re a studio of people passionate about making games and making a sustainable career out of it, rather than betting the farm on a passion project that will end up killing us.


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Headquarters

Bordeaux, France

Employees

51-200

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