RM

Rachel Reade Marcus

Vice President, Development at FableVision

Rachel Reade Marcus has over 12 years of experience in the media industry. Rachel Reade currently holds the position of Vice President of Development at FableVision, where they started in February 2023. Previously, they worked at Guru Studio for 8 years, where they held roles such as Vice President of Creative Development and Development Executive. Before that, they spent 4 years at Nickelodeon, where they held positions such as Producer of Digital Content Development and Production, as well as Department Assistant and Executive Assistant in the same department. Rachel Reade'sresponsibilities at Nickelodeon included overseeing production, developing interactive content, managing contracts and invoices, onboarding freelancers, and building relationships with external professionals.

Rachel Reade Marcus attended Crossroads School for Arts & Sciences, although the exact dates are unknown. Following their time at Crossroads, they enrolled at Massachusetts College of Art and Design, where they earned their Bachelor of Fine Arts (BFA) degree in Architecture. Rachel's education history includes their studies at these two institutions.

Location

Boston, United States

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FableVision

FableVision Studios creates animation, games, websites, apps, videos, and more to help move the world to a better place. Our signature blend of positive messaging, storytelling, and interactive technologies is sought after by a host of best-in-class organizations, including leading publishers, broadcasters, educational and nonprofit organizations, museums, hospitals and health care organizations, such as PBS Kids, Smithsonian Institution, Sesame Workshop, Boys & Girls Clubs of America, Mattel, the Jim Henson Company, and National Geographic Society. Founded in 1996, the company has earned a reputation for its creative design and development of digital media that engages and inspires. The FableVision team has a deep understanding of the ways that people of all ages approach, comprehend, and apply knowledge, and build media to support their learning.


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Employees

11-50

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