Hannah Hall is a skilled CG Asset Artist currently working at Falcon's Creative Group since January 2022, with additional roles as a 3D Environment Artist and Unreal Environment Artist. Prior experience includes serving as an Unreal Integrator & 3D Modeler at Full Sail's Flight Crew from May 2021 to July 2022, where responsibilities involved Unreal Engine integration, 3D modeling, texturing, and scene optimization. Earlier roles include a General Artist position at ChronoShade in 2020 and a Server at Studio Movie Grill from October 2018 to June 2019. Hannah Hall holds a Bachelor’s degree in Game Art from Full Sail University, completed between 2019 and 2021, as well as previous education at Augusta University from August 2016 to May 2018.
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