Richard is a director, designer, and writer with a history at Microsoft Studios, Ubisoft Montreal, and Midway. Titles worked on include the State of Decay franchise, The Suffering games, the Rainbow 6 franchise, Quantum Break, and The Church in the Darkness. Rouse wrote the popular book Game Design: Theory & Practice and is a frequent speaker on game design and interactive storytelling at conferences and universities.
Current role
Studio Creative Director at Crystal Dynamics
Studio Creative Director at Genvid Technologies
Studio Creative Director & Co-Founder at Never Forget Games
Co-Founder & Studio Creative Director at Playabit
Studio Creative Director at The Coalition Studio