Peder Nordenström

Lead Engine Programmer at Fatshark

Peder Nordenström has a diverse work experience in the field of programming and game development. Peder started their career as a Programming Consultant at WM Data AB in 2000. From 2002 to 2005, they worked as a Programmer at Amuze, where they developed the particle system and editor for the game Headhunter Redemption, and had responsibility for character animation and other game-specific areas.

In 2005, Nordenström joined Avalanche Studios as a Tools Programmer, contributing to the development of game tools and applications. Peder later transitioned to the role of Game/Physics Programmer, focusing on game and physics programming from 2007 to 2009.

From 2009 to 2013, Nordenström served at Polarbit as a Senior Programmer, working on various fields in mobile game development, including research and development, engine design, visual effects, and generic gameplay programming.

Since 2013, they have been associated with Fatshark AB, initially as a Senior Software Engineer and later as the Lead Engine Programmer.

Peder Nordenström attended Playground Squad from 2001 to 2002, where they focused on Game Development and Programming.

Links

Timeline

  • Lead Engine Programmer

    January, 2018 - present

  • Senior Software Engineer

    November, 2013