The Game Development team at Fatshark is responsible for creating immersive video game experiences through collaborative design, programming, and artistry. This multidisciplinary team works on gameplay mechanics, level design, visual effects, sound, and engine optimization, ensuring all elements come together to deliver engaging and high-quality games. From concept development to final production, they leverage their diverse skill sets to push creative boundaries and enhance player experiences.
Alexander Wester
Game Engine Programmer
Daniel Asperen
Level Artist
Felicia Kyrling
Junior VFX Artist
Fredrik Westerlund
Level Artist
Janelle Wetterholm
Experienced Level Artist
Johan Vargek
Technical Artist / Tools Progr...
Kaneda Maskell
Lead Level Artist
Karl Asp
Game Designer
Karl Åbom
Lead VFX Artist
Markus Olsén
Game Designer