Max Bondarchuk has over seven years of experience in the game development industry. From 2014 to 2016, they worked as a Unity 3D Developer at Maygem and Room 8, developing "Client/Server" applications and "Unity Builder, HOPA" applications for iOS. In 2016, they joined MSL as a Unity/Android Developer, developing Lottery Applications and refactoring Adobe Flash projects. From 2018 to 2021, they worked at Melior Games as a Unity/Cocos Developer, resuscitating, refactoring, updating and supporting existing projects. In 2021, they joined KEVURU GAMES as a Unity Gameplay Architect and APPSULOVE as a Lead/Senior Unity Developer. Finally, from 2022 to 2023, they worked at iLogos Game Studios as a Team Lead Unity Developer, designing and developing a deterministic client prediction network engine and developing on a full custom ECS architecture. Currently, they are a Physics Engine Developer at Fishing Planet, working on platforms such as PC, Xbox, PS4, Mac, and Linux.
Max Bondarchuk attended the National Academy of the Russian Federation of the Ministry of Internal Affairs of the Russian Federation of the Ministry of Internal Affairs from 2009 to 2014, where they earned a Bachelor of Technical Sciences degree in Fire Protection.
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