Eunkyoung (Sylvia) Park has a diverse work experience spanning multiple companies and roles. Eunkyoung(Sylvia) started their career as the EMEA Marketing Manager at TW Medical Ltd from 2005 to 2007, where they focused on finding global sales opportunities and managing existing customers. Eunkyoung(Sylvia) then joined LG Electronics as a Sales Marketing Coordinator from 2009 to 2010, where they managed promotional activities and conducted training courses for employees in retail spaces. From 2010 to 2014, Eunkyoung worked at Samsung Electronics LTD as a Technical Sourcing Supervisor and Senior Buyer, where they were responsible for technology and component sourcing, establishing partner relationships, and managing R&D projects. Eunkyoung(Sylvia) then founded their own company, Blue Cat Sourcing Limited., where they served as the Director from 2015 to 2017, helping clients invest and set up their business in the UK, Europe, and MENA regions. Currently, Eunkyoung is working at Flexion as the Channel Partnership Lead since 2017, where they promote products/services, coordinates sales efforts, and maximizes sales performance with partners.
Eunkyoung (Sylvia) Park completed their Bachelor of Arts degree in Business Administration and Management from UCL during the period of 2000 to 2003. Additionally, they obtained a Purchasing Diploma from the Chartered Institute of Purchasing and Supply. In 2014, Eunkyoung acquired the CIPS certification from the same institution. Furthermore, they earned a JLPT certification from JLPT in February 1999.
Flexion
Flexion was founded to provide a unique monetisation and distribution platform for developers and publishers.Flexion enables developers to be able to fully focus on application development and it helps them with monetisation through the use of the automated Flexion wrapping solution. By allowing their applications to be wrapped Flexion can helpdevelopers implementing in-app billing, new charging models, DRM and up-selling without any additional work required by the developer. The market for mobile apps and games has become a billion dollar market since Apple launched the iPhone in 2007. There are now hundreds of thousands of developers who are looking to distribute their mobile applications to content hungry consumers. The market is growing quickly but there are still a few limiting factors that are holding back app developers and limiting their potential to make money. For instance, distribution is still fairly limited and comes mainly from OEMs, operators and a few independent stores such as Amazon and Getjar. This means that stores in general are overcrowded and developers struggle to get visibility and make money. Most App stores also lack good charging methods and pricing models which means that conversion rates suffer. As a result many developers have opted for free apps funded by advertising as a last option, but very few generate any substantial revenues from this.