Flix Interactive
Daniel Thompson is an experienced engineer currently serving as Engineer Level 2 at Flix Interactive since August 2020, where involvement in the development of Sea of Thieves includes utilizing Unreal Engine and C++ for gameplay content. Prior experience at Crusader Limited from November 2018 to August 2020 includes roles as a Web Developer and Marketing Support, where Daniel transitioned from an intern to supporting the lead web developer in maintaining the company's online e-commerce website using JavaScript and Node.js. Daniel holds a Bachelor of Science degree in Computer Games Design and Programming from De Montfort University, attained between 2015 and 2018.
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Flix Interactive
WHO WE ARE Flix is a dynamic and dedicated games development studio made up of passionate Unreal Engine Developers, Content Authors and Technology Specialists. MISSION To facilitate and nurture talented games developers who can deliver the skills required to create a broad range of market competitive AAA quality gaming titles. SERVICE VISION We are honest, responsible and supportive. Always approaching projects with clear communication and a friendly attitude. Sticking to these core principals helps us to deliver an unparalleled quality of professional service to our clients and partners.