The Engineering Team at Flix Interactive is responsible for designing, developing, and optimizing game systems using Unreal Engine technology. Comprising engineers with varying levels of expertise, the team collaborates to deliver innovative solutions and ensure the smooth integration of gameplay features, all while maintaining clear communication and upholding the studio's commitment to quality and support in every project phase.
Arnav Mehta
Junior Engineer
Benjamin Nilsson
Engineer - Level 1
Dan Jenkins
Senior Engineer
Daniel Thompson
Engineer Level 2
Jonathan Savery
Senior Engineer
Matt Atkinson
Software Engineer
Michael Thiedeman
Engineer Level 1
Michael Young
Experienced Engineer
Ryan Johnson
Senior Engineer
Tom Shinton
Lead Engineer
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