Łukasz Taborski is an experienced AI Programmer currently working at Flying Wild Hog since September 2021, contributing to the live game Space Punks through enemy AI programming, procedural level generation, performance optimization, and mission objectives implementation. Prior to this role, Łukasz was a Gameplay Programmer at NANO GAMES from July 2017 to August 2021, where responsibilities included Steamworks integration, multiplayer programming, and VR tool development. Earlier experiences include positions as a Unity VR Developer Intern and Leading Project Manager at ARES Gamedev, where Łukasz led project development and designed gameplay mechanics. Academic qualifications include a Master's degree in Informatyka and an Engineering degree in Computer Science from AGH University of Krakow.
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