Jamie Kenyon is an experienced software engineer with a strong focus on graphical programming and C++ development. Currently serving as Lead Engineer at Foundry since October 2019, Jamie has contributed to projects such as Mari and Modo, and previously held roles as Software Architect and Lead Engineer for Modo. Prior experience includes leadership roles at Fabrik Games and Cubic Motion, where Jamie worked on UE4 development for titles like The Persistence Complete Edition and bespoke technology for Mass Effect Andromeda. Earlier positions at Foundry involved USD/Katana/Modo development, while tenure at Magenta Software emphasized graphics, physics, and animation tools. Jamie began a career at Sony as a VU Programmer specializing in graphics programming after earning a Bachelor of Science degree in Mathematics from Sheffield Hallam University in 2004.
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