Maxime Olivier Masse has a diverse work experience in the field of animation and visual effects. Maxime Olivier started their career as a Freelance Graphic Designer in Maxxe.ca, specializing in flash and web design, as well as print materials. From 2010 to 2015, they worked as a Freelance Texture/Shader Artist and a Render Wrangler in Meduzarts and Modus FX respectively. In 2011, they gained experience as a Stagiaire at Ubisoft. Maxime Olivier then joined Digital Dimension/Meduzarts as a Modeleur/Textureur from 2012 to 2015. Maxime's career in Framestore began in 2015, where they held various roles including Modeler, Lighting TD, Lead Lookdev/Lighting TD, Head of Lookdev, and currently as the Global Head of Lookdev. Maxime Olivier'sextensive experience in the animation and visual effects industry showcases their expertise and progression in their field.
Maxime Olivier Masse completed a baccalaureate in 3D Animation and digital design from Centre NAD from 2009 to 2012. Prior to that, they completed 5/6 of a Graphic Design DEC from Cegep Ahuntsic from 2005 to 2009.
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