Frictional Games
João de Brito is a skilled Concept Artist currently working at Frictional Games since April 2022, with prior experience at GoldFire Studios, Inc. from January 2021 to April 2022, where roles included Concept Artist, Level Designer/Artist, and assistant in Art Direction and Story Development. From January 2015 to April 2021, João operated as a Freelance Concept Designer, delivering solutions in areas such as Concept Art, 3D Modeling, Product Design, and Rendering across various industries. Additional experience includes a brief internship as a Product Developer at Poster Digital in 2017 and volunteering as an Automotive Designer for Circleroad, where early work was done on the automotive project Adamastor. João holds a Bachelor's degree in Product Design from Escola Superior de Artes e Design (2013-2016) and pursued dual MA and MS degrees in Global Innovation Design at the Royal College of Art and Imperial College London in 2017-2018.
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Frictional Games
Frictional's story started in 2007 with Penumbra, that was a unique combination of horror, physics and adventure gaming. With Amnesia we redefined what horror games can be, and helped kickstart the Let's Play phenomenon. In SOMA we explored deep, unsettling seas and subjects. With our two upcoming projects we aim to continue this thread. Our company was founded in Sweden, with employees working from home all across Europe. A decade later we have set up a central hub in Malmö, now housing 10 of the employees. A dozen more core members still work remotely, as well as the outsourcers we work with. We are 100% financially independent, funding our development entirely with the revenue made from our games. That gives us a lot of creative freedom, meaning we can keep pushing boundaries in different aspects of game design. Our goal is to create innovative, narrative-focused experiences, and explore how to use the potential of the video game medium to the fullest. When working with us your core duties and specific tasks are far from the only things you will be doing. We like to see people dabbling with things outside of their expertise and to constantly learn new stuff. The more areas of development you are able to take part in, the better.