FuturLab
Steven Dupont is a Senior Programmer at FuturLab since January 2022, with prior experience as a Unity Developer at Immerse and a Unity VR Developer at Skills2Learn, where programming VR applications was a key responsibility. Steven also worked as a BPA Qualified Firer at Merlin Fireworks Ltd, managing fireworks displays in various locations. During a university placement at Turtle Squadron, Steven contributed to the development of an action role-playing game, The Villium Shards, by programming core systems and functionalities within the Unity engine. Steven holds a Bachelor's Degree in Computer Games Technology from the University of Portsmouth, acquired between 2012 and 2016.
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FuturLab
We’re FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games. Our zero-crunch policy and commitment to staff well-being is testament to our belief that happy, healthy teams make great games – backed up by our award-winning catalogue. FuturLab was originally founded in 2003, but things really took off for us in 2007 when we decided to take a risk: we rocked up to Sony HQ and delivered the pitch that would put us on the map as game developers. Back then, we didn’t have the commercial video game experience that we do now, but what we did have was unbridled enthusiasm, distinctive ideas, and fearless audacity. To this day, we carry these essential ingredients through to every project we work on. Although our head office in Brighton remains open, FuturLab is a remote first studio, allowing us to work with talent across the UK and beyond to deliver the best games possible, whilst empowering our team to work comfortably and flexibly in their own spaces. Our studio is a place where everyone belongs, a space for us to cultivate great ideas and flourish together, with our differences as our strength. As a Ukie #RaiseTheGame pledge partner, we are committed to championing diversity and inclusion across all areas as we continue to expand.