Jeremy Meunier

Head Of Mocap at Game On

Jeremy Meunier is an experienced professional in the motion capture industry, with a strong background in technical direction and supervision. Jeremy has worked with various companies such as IOTA, Game On, Squeeze Studio Animation, Atopos, Cinetic Dots, Solidanim, and Quantic Dream. With a Master's degree in CGI & Animation, Jeremy has expertise in virtual production tools, mocap pipelines, and a deep understanding of movement theory. Jeremy has contributed to projects like "Life Is Strange", "Dishonored", "The Fight – Lights Out", and more. Through their roles as a Motion Capture Supervisor, TD, and Founder, Jeremy has successfully managed, consulted, and supervised multiple productions, showcasing their technical skills and leadership abilities in the industry.

Location

Montréal, Canada

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Game On

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Founded nearly two decades ago, Game On is now an esteemed strategic partner supporting some of the world’s most ambitious video game creators. Based out of Montreal, we do everything from motion capture to animation, in-engine cinematics, game audio, and talent management. Our world-class facilities feature an outstanding motion capture stage that ranks as one of the most versatile world-wide, and state-of-the-art audio studios that consistently deliver incredible results. With over 300 titles under our belt, our pioneering team has helped craft award-winning games in close collaboration with companies like Electronic Arts, Sony Interactive Entertainment, Square Enix, Take-Two Interactive, Tencent, Warner Bros. Interactive Entertainment, and Xbox Game Studios


Headquarters

Montréal, Canada

Employees

51-200

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