Martin Delorme is a skilled Senior Technical Animator and Developer who has experience developing efficient pipelines for animation production using MotionBuilder and Maya. Additionally, Martin has expertise in automating tasks in Shotgrid. Prior to their current role, Martin worked as Animateur 3D at Game On, Testeur de fonctionnalité at Bug-Tracker, and Développeur Web at Spiria. Martin holds a Baccalauréat in création en 3D, Création et Nouveaux Médias from Université du Québec en Abitibi-Témiscamingue, and a Technique d'intégration multimédia, Arts et communications graphiques from Cégep de l'Outaouais.
March, 2022 - present
October, 2020
February, 2018
September, 2017