Game On
Martin Delorme is a skilled Senior Technical Animator and Developer who has experience developing efficient pipelines for animation production using MotionBuilder and Maya. Additionally, Martin has expertise in automating tasks in Shotgrid. Prior to their current role, Martin worked as Animateur 3D at Game On, Testeur de fonctionnalité at Bug-Tracker, and Développeur Web at Spiria. Martin holds a Baccalauréat in création en 3D, Création et Nouveaux Médias from Université du Québec en Abitibi-Témiscamingue, and a Technique d'intégration multimédia, Arts et communications graphiques from Cégep de l'Outaouais.
Game On
1 followers
Founded nearly two decades ago, Game On is now an esteemed strategic partner supporting some of the world’s most ambitious video game creators. Based out of Montreal, we do everything from motion capture to animation, in-engine cinematics, game audio, and talent management. Our world-class facilities feature an outstanding motion capture stage that ranks as one of the most versatile world-wide, and state-of-the-art audio studios that consistently deliver incredible results. With over 300 titles under our belt, our pioneering team has helped craft award-winning games in close collaboration with companies like Electronic Arts, Sony Interactive Entertainment, Square Enix, Take-Two Interactive, Tencent, Warner Bros. Interactive Entertainment, and Xbox Game Studios