Game On
Samuel Gendron is an experienced animator with a focus on 3D animation and gameplay. Currently serving as an Animateur 3D at Game On since August 2021, Samuel previously worked as a gameplay animator on Far Cry 6 at Ubisoft Montréal from June to August 2020. Samuel holds a Baccalauréat en création de jeux vidéo profil art from Université du Québec en Abitibi-Témiscamingue, completed in 2021, and a DEC in animation 3D et synthèse d'image from Collège de Bois-de-Boulogne, earned in 2019.
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Game On
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Founded nearly two decades ago, Game On is now an esteemed strategic partner supporting some of the world’s most ambitious video game creators. Based out of Montreal, we do everything from motion capture to animation, in-engine cinematics, game audio, and talent management. Our world-class facilities feature an outstanding motion capture stage that ranks as one of the most versatile world-wide, and state-of-the-art audio studios that consistently deliver incredible results. With over 300 titles under our belt, our pioneering team has helped craft award-winning games in close collaboration with companies like Electronic Arts, Sony Interactive Entertainment, Square Enix, Take-Two Interactive, Tencent, Warner Bros. Interactive Entertainment, and Xbox Game Studios