Mark von Borstel

Principal Content Artist at Gearbox Software

Mark von Borstel has a diverse work experience in the field of content creation and 3D modeling. Mark started their career as a 3D model and texture artist at Supergenius Studio in 2011. Mark then joined Liquid Development in 2012 and worked as a Senior/Lead Hardsurface Artist for 8 years. During this time, they were responsible for creating high-quality assets, managing a team of artists, and ensuring project deadlines were met. In 2019, Mark joined Gearbox Entertainment, where they initially held the position of Senior Content Artist and was later promoted to Principal Content Artist.

Mark von Borstel attended the Art Institute of Portland from 2006 to 2010, although the degree and field of study were not provided.

Links

Previous companies

Supergenius logo

Timeline

  • Principal Content Artist

    November, 2022 - present

  • Senior Content Artist

    December, 2019

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