Nicolas Ladouceur has a diverse and extensive work experience in the gaming industry. Nicolas started their career as a Level Designer at Gameloft in 2012, where they were responsible for creating 3D levels and coordinating with various departments. Nicolas worked there until 2016. In 2016, Nicolas joined Capcom Game Studio Vancouver as a Level Designer. Nicolas'srole involved producing level layouts in Unreal Engine 4 and collaborating with different teams to bring the levels to life. Nicolas stayed at Capcom until 2018. In 2019, Nicolas joined Gearbox Entertainment, where they initially worked as a Level Designer and later promoted to the position of Lead Level Designer in May 2022.
Nicolas Ladouceur completed a Bachelor's degree in Medical Biology from the Université du Québec à Trois-Rivières, from 2007 to 2010. Nicolas then pursued studies in Level Design, earning an AEC degree from Campus ADN between 2011 and 2012.
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