Yanick Lemelin is a seasoned designer with extensive experience in the video game industry. Currently at Gearbox Software since March 2018, Yanick contributes to the creative process with a focus on innovative gameplay elements. Prior to this role, Yanick spent nearly a decade at Ubisoft, where responsibilities included game design, prototyping, and debugging game mechanics from 2007 to September 2016, as well as level design at Ubisoft Quebec City from 2005 to 2009. Yanick continues to engage in learning and professional development in the field.
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