Leonardo Ibanez

Chief Publisher Officer at GGTech Entertainment

Leonardo Ibanez has a diverse work experience in the gaming industry. Leonardo is currently the Chief Publisher Officer at GGTECH Entertainment since September 2020. Prior to that, they worked at Riot Games for a significant period. At Riot Games, they served as an Esports Lead from April 2018 to September 2020, an eSports Manager from January 2014 to March 2018, a Community Manager from January 2013 to January 2014, and a Community Coordinator from April 2010 to January 2013.

Before joining Riot Games, Leonardo worked as a Community Manager at Community Storm from September 2009 to May 2010, and at France Telecom / GOA from September 2007 to September 2009. Leonardo also gained experience as a Project Manager in the Contents and E-Commerce Department at Ya.com from January 2005 to September 2007, and as a Community Manager in the Services Department at Ya.com from June 2004 to January 2005.

Their earlier work experience includes roles as a colaborador at Canal 4, Televisión Castilla y León from May 2003 to June 2004, and as an Editor/Presenter at Onda Cero Radio from September 2000 to January 2004, where they hosted a videogame radio show and produced original editorial content.

Leonardo Ibanez attended IES Maria Moliner from 1999 to 2001, where they focused on software development. Leonardo then pursued a degree in Information Technology at Universidad de Valladolid from 2002 to 2005, although they did not complete the program.

Links

Previous companies

Orange logo
Riot Games logo

Timeline

  • Chief Publisher Officer

    September, 2020 - present