Lars Martinsson

Principal Character Artist at Giant Skull

Lars Martinsson is a Principal Character Artist currently working at Giant Skull. Prior to this, Lars held positions such as Lead Character Artist at Respawn Entertainment, Modeler at Industrial Light & Magic, and Lead Character Artist at Crytek. Martinsson has experience working on various high-profile projects, including Star Wars Jedi: Fallen Order and Crysis 3. Lars holds a 2-year diploma in 3D and Traditional Art from the School Of Future Entertainment (SOFE) and has a background in computer science and art from the University of Gävle.

Location

Umeå, Sweden

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Giant Skull

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Giant Skull is a AAA independent studio, led by Stig Asmussen, and focused on crafting immersive, single-player, action-adventure experiences set in captivating worlds. The team's headquarters are in Encino, Los Angeles with additional remote developers from around the world, all of whom will be instrumental in shaping their new game from the ground-up.


Employees

11-50

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